﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.ColorGamut
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using UnityEngine.Bindings;
using UnityEngine.Scripting;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Represents a color gamut.</para>
  /// </summary>
  [NativeHeader("Runtime/Graphics/ColorGamut.h")]
  [UsedByNativeCode]
  public enum ColorGamut
  {
    /// <summary>
    ///   <para>sRGB color gamut.</para>
    /// </summary>
    sRGB,
    /// <summary>
    ///   <para>Rec. 709 color gamut.</para>
    /// </summary>
    Rec709,
    /// <summary>
    ///   <para>Rec. 2020 color gamut.</para>
    /// </summary>
    Rec2020,
    /// <summary>
    ///   <para>Display-P3 color gamut.</para>
    /// </summary>
    DisplayP3,
    /// <summary>
    ///   <para>HDR10 high dynamic range color gamut.</para>
    /// </summary>
    HDR10,
    /// <summary>
    ///   <para>DolbyHDR high dynamic range color gamut.</para>
    /// </summary>
    DolbyHDR,
  }
}
